| Ok......... | |
|
|
Author | Message |
---|
Crackerjacker Forum Master
Posts : 31 Join date : 2009-12-28
| Subject: Ok......... Tue Jan 12, 2010 5:09 am | |
| Found out why that playerwaypoint script wasn't working right. http://jsut.kabob.ca/playerwaypoint/Turns out that the Enghud version of the script is a fix for those with Engineer hud. the Playerwaypoint.vl2 version is the most recent so it allows you to name your waypoints. This version here works for me flawlessly. I advise all players to get this. LD can mark enemy cappers and HO. Cappers can mark each other to cooperate, and can mark LD to know where support is on their team. HO can mark each other and cappers for more cooperation. | |
|
| |
TainT_ Admin
Posts : 47 Join date : 2009-12-24 Age : 42 Location : Ohio
| Subject: Re: Ok......... Tue Jan 12, 2010 3:47 pm | |
| - Crackerjacker wrote:
- Found out why that playerwaypoint script wasn't working right.
http://jsut.kabob.ca/playerwaypoint/
Turns out that the Enghud version of the script is a fix for those with Engineer hud.
the Playerwaypoint.vl2 version is the most recent so it allows you to name your waypoints.
This version here works for me flawlessly.
I advise all players to get this.
LD can mark enemy cappers and HO. Cappers can mark each other to cooperate, and can mark LD to know where support is on their team. HO can mark each other and cappers for more cooperation. This is good stuff our team really needs. Sorry I gave you the wrong version, glad you found the right one. All our team really needs this, comes in extremely handy trust me. Especially with flag D, cause with sensors up, we can see them coming from 400+ meters away. Tell me how much easier that will be to see them coming IT IS LEGAL | |
|
| |
Crackerjacker Forum Master
Posts : 31 Join date : 2009-12-28
| Subject: Re: Ok......... Wed Jan 13, 2010 6:25 am | |
| Ok, I got tired of that big ole x used with this script so I modified it to look like this If you guys want this let me know Ill upload it on Teamspeak. | |
|
| |
YWontUDie Forum Whore
Posts : 19 Join date : 2010-01-11 Age : 33 Location : Memphis, TN
| Subject: Re: Ok......... Wed Jan 13, 2010 3:59 pm | |
| | |
|
| |
Crackerjacker Forum Master
Posts : 31 Join date : 2009-12-28
| Subject: Re: Ok......... Wed Jan 13, 2010 7:26 pm | |
| do you have the playerwaypoint script?
If So man Ive got no problems sending it to you. | |
|
| |
Crackerjacker Forum Master
Posts : 31 Join date : 2009-12-28
| Subject: Re: Ok......... Wed Jan 13, 2010 7:31 pm | |
| ok, uploaded the file to Teamspeak public discussion channel.
Put the file small_cross.png into your Tribes2/gamedata/base/textures folder and your done.
Y if you want it, get up with me on MIRC ill get it to you. If you dont have the script playerwaypoint.vl2 use the link at the beginning of this topic. | |
|
| |
TainT_ Admin
Posts : 47 Join date : 2009-12-24 Age : 42 Location : Ohio
| Subject: Re: Ok......... Wed Jan 13, 2010 9:11 pm | |
| lol I wrote my own script yesterday to change the x to a small dot, which is small, and doesn't block nothing. I thought I mentioned it last night, guess not nice work, just to much on the body for me I had the dot one upload on general discussion since yesterday, thought you knew | |
|
| |
Slushy Rookie
Posts : 9 Join date : 2009-12-24
| Subject: Re: Ok......... Thu Jan 14, 2010 11:56 pm | |
| does everyone play on fov 120 but me? | |
|
| |
Crackerjacker Forum Master
Posts : 31 Join date : 2009-12-28
| Subject: Re: Ok......... Fri Jan 15, 2010 12:01 am | |
| well most do go above default, I don't know if most are set at 120, thats just my personal preference. | |
|
| |
Waldred Forum Master
Posts : 26 Join date : 2009-12-28
| Subject: Re: Ok......... Fri Jan 15, 2010 9:09 am | |
| - Crackerjacker wrote:
- well most do go above default, I don't know if most are set at 120, thats just my personal preference.
DEFAULT FTW | |
|
| |
Sponsored content
| Subject: Re: Ok......... | |
| |
|
| |
| Ok......... | |
|